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MIRRORS EGDE WALKTHROUGH


ORIGINAL LINK



Spoiler: Prologue (click to show/hide)




CUTSCENE: The camera pans over the city and centers behind Faith. The city has been going through heavy turmoil. Anyone that protests against the city-wide authority is thrown into jail. These protestors become clients for the runners, like Faith. Runners see the city differently than regular people and understand the natural flow.

1. When you gain control of Faith, take a second to get used to the controls and follow the on-screen prompts. All usable objects on the map are marked as red. When ready, run straight ahead and push LB to jump at the red ramp. Hold LT to slide under the metal vent.
2. Turn right and press B to focus on the blond girl in the distance. Run down the red boards and jump off the ramp onto the next platform. You will meet up with Celeste who runs away from you. Follow her. Run straight ahead and jump off the red ramp with LB. Jump over the fence with LB as well.
3. Follow her lead and wall run (LB) across the red sign on the left. Speed vault over the red vent with LB when getting close. Break through the door ahead with RT and follow Celeste over the red pipe using LS to control balance.
4. TIP: Move slowly across the beam if you are having trouble balancing.
5. Move toward the building and press LB to wall climb. Run up the stairs and leap off the building ahead. Use LB to automatically grab the red piping. Control Faith's swinging motion with LS. LB releases Faith and RB turns her around.
6. Swing forward and use LB to grab the pipe attached to the wall. Use RS to look around and LB to leap to the pipe on the left. Continue to the left and use LB to wall climb. Shimmy to the left and around the corner with LS.
7. Watch Celeste, as Faith needs to mimic her. The combo is LB, RB, LB to jump, turn and jump to the opposite ledge in mid-air. Press the bumpers in rapid succession to perform it successfully. Wall Climb the building to the left and use LS to shimmy along the edge next to the blue wall.
8. Run up the ramp and use LB to grab the zip-line. Time the release carefully by pressing LT before Faith crosses over the padded landing zone. This minimizes the damage Faith takes when dropping from high places.
9. Run straight ahead and jump off the red boards with LB. Hold LT in the air to keep away from the barbed wire. Run and jump off the second ramp with LB Right before Faith hits the ground, hit LT to execute another skillroll.
10. Use the sacks on the ground as a springboard and launch Faith to the broken ladder. Use LB to grab the ledge above Faith and walk up to Celeste.
11. Celeste starts to teach Faith about sparring. Follow the onscreen prompts to proceed through the tutorial. Faith learns how to punch , kick, jump-kick. LT/RT = slidekick. Run + LB + RT = jump kick. RT = punch. LT + RT = low punch. Run + LB + LT + RT = drop kick.
12. Celeste will now teach you to disarm weapons. Y = standard weapon disarm. RT = fire. Y = frontal disarm when the weapon turns red. X = slow motion "Reaction time." X + Y = Reaction Time disarm.
13. This completes the opening prologue and general knowledge section of the game. You have the choice of moving to the next level or sticking around to explore.

Achievement Unlocked: Back on the Job



Spoiler: Financial District (click to show/hide)




CUTSCENE: Faith is seen moving around the city landscape as the credits roll.

1. Your mission is to deliver a bag to Celeste. When regaining control, run straight ahead and jump off the ledge. When Faith reaches the blue solar panels, use them as launching pads to leap onto the small building ahead. Grab the zip-line with LB and race to the opposite building.
2. Move forward and hit LB at the red railings to spring up. Keep to the right side and look for a small air conditioning unit to climb up on the right. Move to the top of the building with wall climb and walk across the red pipe to the opposite side.
3. Hop off the white section of piping and use LB to side climb the yellow wall on the right. Reach the opposite side and line up Faith with the red ramp in the far corner. Run forward and press LB at the ramp to launch Faith towards the two red pipes on the left corner of the opposite building.
4. Climb up the piping and hop up onto the roof. Swing the field of vision to the left to spot a chopper moving in. Run toward the red door and use RT to smash it open. Follow the hallway and climb up the concrete stairs. Look for the red bird symbol on the wall next to the gray stack of boxes.
5. Climb up the boxes with LB and leap to the red hand-railing on the opposite wall with LB. Press RB to turn around and LB to leap up to the metal air duct above Faith. Climb up to the top of the vent shaft and proceed through the red metal vent to the right.
6. BAG: The first bag is impossible to miss. It's directly underneath the red metal grate. (1/3)
7. Move through the air duct and drop to the floor. Hit LT to skill-roll to safety. Faith will be facing a group of cops. Immediately turn to the right and take off towards the red set of metal stairs.
8. TIP: To move quickly up the stairs, use the LB, RB, LB maneuver to wall climb, turn and jump up the landings.
9. At the top of the stairs, smash through the red door with RT. Faith will approach a diverging hallway. There are paths to the left and the right.
10. BAG: To reach the second bag, take a left. Move to the end of the hall and immediately turn to the left facing the metal shelving. Hit LB a few times to climb up and grab the bag on the top shelf. (2/3)
11. Backtrack and dart to the right side. If the security guards caught up to Faith, climb back up on the shelving and try to pool them at the end of the hall. Cross to the right side and smash through the red door on the left. Turn left and use the air conditioning unit to vault Faith over the orange catwalk railing.
12. Continue running and execute a skill-roll (LT) on the building to the right via the red ramp. Speed-vault up the red springboard to the right and repeat the process at the next two springboards directly ahead of Faith.
13. Look to the left to stop two guards shooting at Faith. Make a running leap towards the first guard and use Y to disarm him. Use the gun to fire on the second guard on the blue catwalk.
14. Tip: You can push X to enter Reaction Time. Once you do so, hit Y right as the screen turns slightly red. This makes disarming the cops easier.
15. BAG: Look under the second cop's blue catwalk. It's between a tight grouping of gray air conditioning units.(3/3) Achievement Unlocked: Bag Lady
16. Climb up the blue walkway and move to the highest level of the building. Look for a red ramp to launch Faith to the next rooftop. Climb up the fire escape to the roof.
17. CUTSCENE: Faith climbs a ladder and tosses the bag to Celeste. Unfortunately, four swat cops enter from a door on the right and break up the reunion.
18. Turn to the left of the cops and start running. Use LB to climb over the chain link fence and run toward the hovering chopper in the distance. At the edge of the building, press LB and grab onto the chopper landing bars.
19. CUTSCENE: The chopper hovers around and Faith drops herself off at a soft blue pad on another rooftop.

Achievement Unlocked: Prologue Complete




Spoiler: Flight (click to show/hide)




CUTSCENE: Faith is seen inside Merc's Lair when a set of alarms go off. Faith is alarmed and leaves for a building where shots have been fired. The building contains Faith's sister.

1. Turn to the left and look for a section of the building that reaches the corner of another. Leap onto the large air conditioning system and run along the metal venting to reach the second smaller building. Launch Faith off the building and over the blue electric fence by hitting LB. Use the red railing as a spring board and send Faith flying over the second electric fence.
2. BAG: Turn left after crossing over the fence and look for the red bird symbol on the building. Use the gray electricity box as a landing and climb up the small building. Look for the yellow bag in the middle of the gray venting on the roof of the building. (1/3)
3. Hop off the roof and move back toward the electric fence. Line up Faith with the red ramp to the left and make a running leap to the building across the gap. Climb back up and look for a small section of raised venting to hop on.
4. Climb the nearby building and launch Faith to the red pipe. Swing on the red pipe with LS and release with LB. Curl into a ball (LT) to avoid the barbed wire. Climb up to the building directly ahead of Faith and line her up with the far right corner. Make a leap to the opposite building and use LT to cushion the fall.
5. Smash through the red door and move into the Robert Pope & Associates skyscraper.
6. Follow the green hallways and look for an elevator at the dead end. Press A to call the elevator to Faith's floor and press A again inside the elevator.
7. TIP: Take a moment to read the scrolling Daily City news feed inside the elevator for some interesting reading about the condition of the city.
8. CUTSCENE: Faith steps out of the elevator and locates her sister Kate, a cop, in Robert Pope's office. Robert Pope is seen shot dead on his table. Pope was a friend of their father. Kate was knocked out and Pop was dead when she woke up. A diary was missing from the room. The cops are heard swarming to the location and it's time for Faith's departure.
9. SWAT moves into the room via the elevators to the left. Take a right and leap over the railing. Start racing down the hallway and keep the momentum up if possible. Use LB to leap over glass cases and race up the stairs at the end of the hall.
10. Hang a left at the broken elevator and a left into the first open door into the accounting department. Climb and stairs and look for a platform on the right at the dead end. Jump to the gray platform and hop into the hallway on the left.
11. Use wall-climb in the next room to reach the upper areas of the small office. Climb up to the upper level and look for a small red vent to the right of the walkway. Leap from the railing to the vent and pull Faith up. SWAT is shooting at Faith during this portion, so move quickly through the air ducts.
12. After Faith exits the air ducts, look for a red door to smash through on the left. Exit the office and run to the left. Hop off the balcony and slide down the slick, black glass to the right. Use LS to slide Faith toward the building on the left. Press LB at the edge of the slick glass to launch Faith to safety.
13. TIP: Beware of the helicopter shooting at Faith the entire time. Just stay on the move to avoid taking damage.
14. Start running to the left. Stay between the air conditioning units and the orange building. Jet around the corner and start leaping to the buildings below Faith. Follow the linear path until reaching a square building with several chain fences around the perimeter.
15. BAG: Run around the perimeter until spotting a small ledge to the left at a curved corner. Leap to the small ledge and grab the bag hiding behind an air conditioning unit. Beware of the snipers shooting at Faith on the right. (2/3)
16. Leap to the blue fire escape on the opposite building and climb up to the highest level of the catwalk. Climb up to the venting on the right and leap to the next section at the break along the path. Jump to the building on the left and slide under the piping.
17. Look for a red ramp on the right side of the building. Use it to leap to another building. Use LT to cushion the fall. Smash through the red door on the right and prepare for more SWAT. Quickly move to the right once inside the building. Hop over the two sections of chain link fence and slip into the elevator the SWAT came from . Press A quickly to escape the SWAT members.
18. Take a right out of the elevator and follow the hall to another red door. Smash it open and hang a left onto the rooftop. Take a left at the corner and leap to the building below. Use wall-run to zip along the CEC News building and press LB to leap to safety. Smash through the red door.
19. Follow the hallway and leap over the railing at the stairs. Smash open yet another red door and book it down the open walkway. Take a right at the end of the walkway and slide down to a second bridge. When the area opens up and the police start to swarm, look for a subway entrance to the right.
20. Enter the blue subway tunnel and take the first left. Slide under the metal gate and take a left into a red section of tunnel. Continue racing through the tunnels and sliding under metal gates. Look for a section of tunnel marked Centurian Plaza to locate the exit.
21. Two street cops rush Faith in the plaza. Use a disarm (Y) to take the gun and shoot the second cop. Move toward the overpass.
22. BAG: Before climbing up to the overpass, move to the left under the overpass. Look for a darkened area and a chain link fence guarding the bag. It's to the left. Leap over the fence to snatch it up. (3/3)
23. Move up the stairs leading to the overpass and try to avoid the SWAT officers. Run to the right side of the overpass and leap up the building using LB. Follow the walkway to the left and leap to the ladder in the distance. Climb up and walk along the fenceline to locate a zip-line. Leap off the railing and slide down the glass.
24. CUTSCENE: Faith crashes through the glass and meets up with Kreager.

Achievement Unlocked: Chapter 1 Complete



Spoiler: Jacknife (click to show/hide)




CUTSCENE: Faith reenters Marc's Lair along with Celeste. They all examine the sheet of paper that Faith stole from Pope's crime scene. They make out the works "Icarus" and "to the highest". Faith leaves to find someone named Jacknife for some answers.

1. Grab on the red pipe on the right and climb up. Look to the left and leap to the red horizontal pipe. Swing to the gray unit on the wall and shimmy to the opposite side. Hit RB to flip around and leap to the next horizontal pipe. Press LB again to leap over the barb wire fence.
2. Slide down into the canal and hang a right. Race down the canal path and try to leap to the upper lip on the left. Continue hugging the left side and racing past all the obstacles in the canal basin.
3. BAG: Look for the first bag of the level on the left side of the canal. It's behind one of the blue & white pillars on the upper lip. (1/3)
4. Continue along the path and try to leap to the opposite side. There are snipers lining the top of the canal, so stay on the move. Look for a dark, open doorway on the right side and slide into the rat infested rooms. Press A at the glowing red wheel to cut off the water.
5. Move past the stream of water and spring-board up to the pipes attached to the walls. Jump from pipe to pipe and eventually into the vent on the wall. Exit the vent and smash through the door at the end of the hall. Faith enters into a construction yard.
6. Jump onto the red shipping trailers on the left and climb up to the highest level. Leap to the hanging, red beams and ride the second set to the lower section of the basin. Leap to the orange walkway on the inner edge of the circular tube.
7. Follow the path counter-clockwise and jump to the horizontal red poles jutting out from the wall. Continue to swing lower in the basin and stay on the move to avoid chopper fire. After the chopper gives up chase, keep moving downward. Press A at the control switch to open a time release gate on the opposite side of the room.
8. Immedaitely run counter-clockwise around the room and wall-run to the ledge on the opposite side. Use the red board to spring up and slide under the closing door in time. Look for a broken section of ladder and grab the gray ledge opposite of it. Flip around and leap to the ladder.
9. Climb up and swing to the opposite platform. Press A at the control switch and slide under the next giant door. Run straight ahead and grab the red ladder. Climb up and follow the walkway around the room. Leap over the broken sections, use the red spring-board to jump up and carefully cross the thin, red pipe.
10. When the sniper team appears, continue running along the linear green walkway path. Leap across the gaps and use all red objects to cross areas safely. When you hear radio chatter, look for a sniper in leaping distance. Move to his platform and use disarm to take the rifle.
11. Use the sniper rifle to shoot the two guards on the opposite side of the room and drop the rifle by pressing Y. (Faith cannot continue without dropping the rifle.) Follow the path along the left side and leap across platforms. At the end of the walkway, leap up to the water covered beams on the left.
12. BAG: Move to the opposite side of the room, width-wise. There are a couple more snipers on the catwalks as well as a yellow bag. It's possible to reach the bag without having to encounter the snipers. (2/3)
13. Move to the far side of the room and look for a zip-line. Use it and carefully slide toward the door between the two 28 symbols. Press the red button to open up the door. Look for a red ledge to grab onto just inside the door and leap left or right to grab a second ledge.
14. Slide down the giant waterfall and shimmy along the left or right side to reach the center walkway. Press A at the button on the walkway to move the door up. Shimmy across the side again and move into the second large shaft.
15. Move up the basin clockwise and use Faith's climbing skills to navigate the pipes and ladders. Look out for spring-boards and water valves as well. When reaching the top, hit the switch to raise the beams on the lower crane. Leap to the first set of red beams and the second set as it rises to the top.
16. TIP: Beware of the four security guards in riot gear at the top of the construction yard. The riot gun packs a heck of a punch at close range.
17. BAG: After leaping off the beams, run to the left to locate the final bag for the level. It's near an orange shipping container. The red symbol is painted on a wooden plank leaning on the side of the container. (3/3)
18. Avoid the guards and climb to the orange containers to the right of the beam entrance. Leap from the far right orange container and land safely over the barbed wire. Smash through the red door to escape the guard's reach. Hop on the elevator at the end of the hallway.
19. Exit the elevator and smash through the door. Jacknife takes off and it's up to Faith to catch him. Follow him down the zipline. Try to match Jacknife move of move. When he slides, Faith should slide. Remember to use roll as often as possible to avoid taking damage. Simply follow him along all the red marked paths.
20. When he gets to the elevator, use the second elevator to follow him. Jacknife takes an ill-advised leap to another rooftop and hurts himself. Turn to the left and look for a series of red pipes to swing from. Follow the marked path around the buildings and use the red ramps to reach Jacknife's building.

CUTSCENE: Faith reaches Jacknife and he tells her of a former professional wrestler named Ropeburn. Ropeburn has something to do with Pope's murder.

Achievement Unlocked: Chapter 2 Complete



Spoiler: Heat (click to show/hide)




CUTSCENE: Faith sets out on her journey to locate Ropeburn.

1. Run to the right and hop over the fence. Get a running start and launch off the red ramp to the right. Soft-roll onto the building below and turn left of the barbed wire fence. Look for the red pipes attached to the building. Jump to the one on the left and climb up to the top of the building.
2. Hop on the cardboard box directly ahead and climb up to the smaller building. Use the red spring board to launch Faith upwards. Look for venting to jump to behind the chain fence. Run up the ramp and launch Faith onto the air conditioning unit.
3. Jump onto the vent directly ahead and hang a right. Leap over the barbed wire fence and pull Faith up onto the large metal structure on the right. Look for the red pipe directly overhead. Faith needs to run up the wall parallel to the vents, turn by hitting RB and leap to the pipe. Swing to the landing above after that.
4. Hop up the building directly ahead and leap to the second rooftop. Smash through the red door. Perform the wall climb, turn, leap maneuver again to reach the red metal grating on the right side of the hallway. Crawl through the vent and use a soft-roll to avoid taking damage on the drop down.
5. BAG: Look behind the pallet with shrink-wrapped boxes to locate the first bag. (1/3)
6. Shimmy through the hallway with the gray vents blocking the path. Follow the hallway and climb the stairs. Launch Faith over the railing and into the next hallway. Move into the dark room and look for a red vent in the ceiling on the right side. Grab it and climb through.
7. CUTSCENE: Faith spots a man with gray hair talking to someone on the phone. He's talking about project Icarus and the demise of all the runners. It turns out to be Ropeburn.
8. TIP: You have about a minute to explore before SWAT runs into the room. The pistol on Ropeburn's desk can help for shooting out glass panes, but it slows down Faith. You will know when SWAT enters as the music changes.
9. Run out of Ropeburn's office and crash through the glass pane by pressing RT. Look for the large orange piece of art in the center of the room. Charge it and press LB to climb up. Leap to the red horizontal bar and swing to the water covered block.
10. Grab the waterfall block to the right and pull Faith up. Leap to the landing and press RT to crash through the glass. Move to the end of the hall and break another glass pane. Back up to get a running start and wall-run to the landing on the opposite side.
11. Move around the perimeter of the walkway and enter the office at the dead end. Look for two horizontal red bars in the middle of the main room. Use them to swing to the opposite side. Take a left and grab onto the red steel girder. Flip around with RB and leap to the railing.
12. Follow the office hallway and crash through the red door. Hang a left and start running in the open area. Wall run to the right and leap to the edge for safety. If Faith falls, she has to climb the red ladder. Take off down the passage and don't worry about the SWAT members crashing through the gray doors on the left.
13. Build up some speed and look for a red springboard on a yellow metal landing to the right. Launch Faith to the opposite building and hang a right. Slide underneath the piping and smash through the red door on the left. Follow the green & white hallway to a broken elevator. When the doors open, grab the red pipe and slide down to the bottom of the shaft.
14. Take a left out of the shaft and smash through another red door at the dead end. Hang a right out on the roof and leap over the fence. Spot the crane in the distance. Start running in that direction and try to stay on the highest sections of the building. Keep running to avoid chopper fire.
15. Alternatively, Faith can simply use the zip-lines in the area. Look for multiple vertical pipes to climb and jump between them to climb buildings. They are typically positioned in areas covered from the chopper.
16. When the chopper drops off some guards, use the disarm maneuver to take a machine gun. Kill the remaining two guards and climb the red piping on the left.
17. BAG: At the top of the pipe, look to the left to locate a yellow bag beside a section of fencing. (2/3) Achievement Unlocked: Ran out of fingers
18. Slide through a section of broken fencing and smash through the red door on the left. Use the elevator at the end of the green hall. Leave the elevator and smash through the red door at the end of the hall. Hang a right and run to the red boards on the left. Leap from that point to reach the building below.
19. Leap over the section of fence and jump at the red ramp. Hop over another fence and use the red board to wall-run to the next building. Run to the right to avoid chopper fire and locate the blue scaffolding attached to the building. Follow the sections of red ladder and piping to locate the path.
20. After crossing over the red beam, grab the red beam and leap to the section to the left. Climb the scaffolding and use the red cinderblocks to spring Faith upwards. Continue to climb up the blue planks and turn around when in direct view of the chopper.
21. Wall run along the left side and slide underneath the black stack of blocks. Race to the corner and be read to disarm a riot cop at the edge of the platform. Drop down the passage on the left and start running along the long stretch of boards. Get enough speed to launch Faith to the opposite building.
22. Navigate the scaffolding and move to the top of the building. Use a disarm on the riot cop and shoot the second cop on the opposite side of the roof. Drop the weapon and climb up the red crane ladders. Run down the long red crane and leap onto the red, hanging beams. Leap off the beams onto the padded cushion.
23. BAG: From the padded cushion, jump to the red ladder on the right. Climb up and circle around counter-clockwise. Climb another ladder and grab the final bag. (3/3)
24. From the cushion, exit through the red door to the right.

Achievement Unlocked: Chapter 3 Complete



Spoiler: Ropeburn (click to show/hide)




CUTSCENE: Faith meets with Lt. Miller in the underground car park. Faith tells her what she has learned about Icarus. Miller pulls a gun on Faith and tells her that he's taking her in to bargain for Kate's life. She pulls off an acrobatic move and exits the car park.

1. The fence on the building is electrified. From Faith's starting point, get up some speed and launch her to the building across from the broken yellow catwalk. Jump back to the starting building at the red spring board. and grab onto the red pole.
2. Hit the switch attached to the building and shut off the electric current. Use the nearby air conditioning unit to climb up to the small room in the center of the roof. Launch Faith on another red board to the vent on the opposite side.
3. Run up the ramp and jump between air conditioning units. Send Faith flying over the barbed wire fence. Look for a red board in the left corner and send her to the building with the large orange billboard.
4. BAG: Look on the left side of the roof behind the billboard. There is a yellow bag near some wooden boards and orange cones. (1/3)
5. Slide down the red pole and smash through the red door. Wander through the hallway and look for a broken section of tiled ceiling. Grab it and climb up. Enter the red vent and continue moving through the venting until Faith falls out.
6. Hang a left and look for a section of wall painted red that 's near a large hole. Wall run on this section and leap to grab the gray ledge. Climb up and turn around. Move to the right side of the ledge and leap to the horizontal red pole.
7. Swing from the pole and land on another ledge. Look to the right for another red pole and repeat the process. Leap to the utility shaft and climb the red ladder. Turn around at the top and leap to the open section of wall. Drop into the next room and look for a section of fencing to shimmy through.
8. Once inside, don't move into the darkened section yet. Wall run on the concrete section and leap to grab the top of the gray metal power unit. Climb up and turn the red wheel to cut off the steam leak. Hop back down and move through the dark section. Climb the ladder and smash through the door.
9. After Faith spots Ropeburn on the roof, jump to the opposite section of scaffolding. Climb up the stairs to enter into a battle with Ropeburn. He tosses her to a lower landing and crashes through the wooden fence to charge her.
10. Simply hit the disarm button when the pipe turns red. Faith uses Ropeburn's momentum to spin him over the ledge. As she interrogates him, a sniper puts a bullet in Ropeburn. Turn around and crash through the red door inside the section of fencing. Run up the stairs and crash through a second door.
11. Faith can use disarms to take out the SWAT team or simply run into the darkened elevator on the left. Once inside the elevator, climb up and hit the power switch. As the elevator goes crashing down, look for a second car to leap to. The jump needs to be well-timed and a soft-roll is needed to protect Faith.
12. BAG: Jump to the floor and wait for a SWAT member to open the elevator doors. Perform a wall-run and leap toward the SWAT guard in a kicking motion. Once he is down with a disarm, explore the area. There is a yellow bag leaning against the concrete wall. (2/3)

Subway

1. Head into the red vent and smash through the red door. Climb the red piping and leap to the teal catwalk. Back up to the dead end and get a running start. Wall-run and leap to the red horizontal pipe on the right. Swing to the landing and enter the red vent.
2. Drop down from the landing and take a left up some stairs. Turn around at the dead end and leap to the scaffolding on the right side of the room. Climb up to the upper level and leap to the scaffolding next to the glass windows. Use that section to clear the barbed wire blocking the subway entrance.
3. TIP: For the upcoming running section, look for red lines on the floor to mark the correct path.
4. Immediately start running down the blue stairs and slide under the gate. Take a sharp left and slide under the next two gates before they close. Hit the switch on the wall next to the gate in case you miss the timing. Slide down the middle escalator section and stick to the right side of the subway.
5. Forget about the cops and SWAT guards swarming the area and get Faith up to her full running speed. Race along the right side next to the subway trains. Move to the end of the path and leap across the subway track to reach a red ladder.
6. TIP: If you do choose to fight, stay in cover and use disarms whenever possible. The SWAT machine gun is extremely deadly up close.
7. Climb the ladder and cross the red balance beam. Move into the next room and wall run to the opposite side. Faith can also use the red bars to swing to the opposite side.
8. BAG: Before wall-running over the tracks, turn to the right and grab the metal bar. Look right and leap to the concrete ledge. There is a bag just above the Calahan graffiti. (3/3)
9. Wall-run over the track and slide through the venting. Smash the red door and look for a red door with a note from the janitor on it. It's locked by a switch. Continue down the hallway and wall-run on the left at the second alcove. Leap to the red horizontal bar on the right and swing up to the walkway.
10. Smash through the red door and hit the switch to open the janitor door. Faith enters a large subway tunnel with two tracks. Trains will be moving in both directions, so watch out. Wait for the first train to move by and smash the red door on in the middle of the track to access the opposite side.
11. Move up the track and slide out of the way when a train is barreling toward Faith. Move to the end of the track and look for a red ladder in the middle of the tunnel. Climb up and leap to the red horizontal bar when there isn't a train moving by. Swing to the red door and smash through it.
12. Hop off the railing to the left and move down to the floor level. Move through the vent and hang a right. Look for a red ladder to climb up. Up on the catwalk, line up Faith to leap to the left or right side of the red, horizontal pole. Swing to the landing and wall run to the opposite side of the room.
13. Hit the switch to turn off the ventilation shaft fans. They are on a timer, so wall-run back quickly and enter the first shaft on the left. After leaving the shaft, move to the center of the walkway. SWAT are about 10 seconds away from busting through the door on the far end.
14. As a train approaches beneath Faith, leap to the top of the train and soft-roll to safety (LT). Turn around and watch out for items jutting out from the left, right, above and below. Be ready to slide left / right and hit duck / jump.
15. Eventually Faith has to jump to another train. Watch out large concrete pillars in the middle of the track and make the leap to the opposite train. When the train starts to spark, start running to the back of the train. When it stops, leap off and race towards the red door on the left. Faith needs to beat another train that's barreling down the track. Smash through the door to end the level.

Achievement Unlocked: Chapter 4 Complete



Spoiler: New Eden (click to show/hide)




CUTSCENE: Faith and Celeste meet up for a relaxing break. Faith has decided to go after Pope's murderer at the New Eden mall in the morning. She tells Celeste about the death of her mother due to the downtown riots and the crumbling of her family. Faith invites Celeste along as backup, but she declines.

1. Leap to the red vertical pipe and slide down to the landing. Leap to a second pipe and slide down to ground level. Run out into the street level and climb over the chain link fence directly ahead. Climb up onto the metal power unit and wall-run along the blue wall that says Section 3-4.
2. Grab the blue catwalk underneath the overpass and climb up. Stick to the right side of the overpass and follow the blue walkway. Look for access to the track level at the dead end. Head up the stairs and start racing down the track, preferably where you can see the train barreling towards you.
3. TIP: There are numerous SWAT guards shooting from ground level and an attack chopper shooting from overhead. Stay on the move at all times to remaining alive.
4. When the overhead track cover ends, look for a zip line on the right side of the track. Leap up to grab it and ride to the alley. Immediately release at the bottom and leap over the three boxes in the direction of the red door. Smash it and race down the hallway. Smash through two more red doors and run to the elevator at the end of the hall. Access it to escape from the ground level fuzz.
5. TIP: After the elevator doors open, you have about 10 to 15 seconds before SWAT catches up. Be ready to move quickly.
6. Run up the blue stairs and climb up the building. Leap off the red boards and soft-roll over the fence. Take a left and climb over the chain link fence. Run towards the far corner and leap off the red boards. Run up the yellow stairs and climb the large power unit.
7. Climb up the vertical red pipe and leap to the left at the top. From this landing, leap to the building directly ahead.
8. BAG: Climb up the first metal unit after the jump and leap over the barbed wire fence. Look for a yellow bag in the middle of the two units in this section. (1/3)
9. Leap back over the barbed wire fence and climb over the regular fence. Run to the corner of the building and leap to the red pipe attached to the wall. Slide down and fall to safety. Leap over the barbed wire fence and get ready to take on more SWAT members.
10. Simply disarm the first SWAT guard and kill the remaining two with the machine gun. Hang a right on the lower level and look for a red section of pipe attached to the wall. Climb up and take a left to find a zip-line. Use the zip-line to reach a red door.
11. TIP: If you prefer non-violence, look for a section of vent to climb on and access the SWAT side of the building without encountering the members on the lower level.
12. Smash through the door and hang a left into a utility shaft. Leap to the red pipes and climb up. At the top of the second pipe, turn around and leap to the seventh floor. Smash through the red door on the left and climb the stairs. Leap off the stairwell at the wooden boards and start climbing the piping attached to the building.
13. Spring off the red boards and leap off the ramp to land on a small balcony. Use wall-run to reach the air conditioning unit jutting out of the building and leap to a similar unit on the building across the gap. Use the nearby red pipes to climb up the building.
14. Jump at the ramp and disarm the two cops that appear. Drop the shotgun and launch Faith to the zip-line on the right. Time your jump before the second zip-line and slide to safety. Slide under the metal enclosure and use the red blocks to boost Faith upwards. Move directly forward and leap across the various air conditioning units in the path.
15. BAG: Look to the left to locate the red bag marker. The bag is placed on the roof of the building to the right of the painted marker. (2/3)
16. Slide underneath the metal units and use the red box to launch Faith over the barbed wire fence. Climb up the structure directly ahead and launch Faith over a second barbed wire fence. Smash through the red door and ride the elevator at the end of the hall.
17. Run towards the mall entrance and hang a left into the open gate. Use the red box to launch Faith up and grab the ledge. Flip around and leap to the horizontal red bar. Swing to the duct and crawl unto Faith is dropped into a room with a truck.
18. BAG: Hop up on the top of the truck to locate the final bag for the level. (3/3)

Mall

1. Pass through the loading dock and smash through the red door. Start chasing the sniper that killed Ropeburn, but stop when SWAT appears. Hang a left and enter the glass elevator. Hit the switch and try to stay away from the window.
2. When the elevator stops, leap out of the now broken elevator glass window. Follow the walkway into a large hall and take a leap into an empty section of the mall. Look for a red box, on the second floor, to propel Faith upwards. Grab the planter and jump to a similar one on the opposite side. Run to the end of the hall and take a left. Climb the lockers on the left to find an open vent.
3. Move through the duct work and look for a series of ducts attached to the ceiling. Run on the top of these ducts to the opposite side of the mall. Crash through another red door.
4. When Faith reaches the dark blue room, look at the wall on the left before the walkway. Leap up and grab the edge. Shimmy to the right and leap to the walkway to grab hold of it. Move through the red duct and Faith arrives in a room with a giant fan.
5. Hit the power switch in the room to stop the fan and drop down. Move through the rooms with glass walls and watch for unaware cops. Smash the glass in the second room and immediately disarm the cop. Shoot the other regular cop to the right and move out.
6. Take the pistol to the opposite side of the mall and shoot the heavy machine gunner. Leap down to his level and pick up the heavy machine gun. Wait on this landing while 4 SWAT cops charge Faith's position. Shoot the two SWAT members on the opposite side of the landing as well.
7. Climb to the top floor and launch Faith via the red blocks in the room with the open gate. Move to the center section and wall-run to the red horizontal bar in the ceiling. Swing to the catwalk and move straight ahead. Leap to a second catwalk and hang a left into a red vent.
8. Move through the vent and climb a set of orange stairs. Climb the red pole at the top of the stairs and smash through the red door to end the level.

Achievement Unlocked: Chapter 5 Complete



Spoiler: Pirandello / Kruger (click to show/hide)




CUTSCENE: Faith catches up to Jacknife and interrogates him about Ropeburn's death. She decides to follow up on a different lead with a private security firm.

1. BAG: Use the pile of dirt to climb up one floor. Enter the open doorway across from the wooden bridge. Move down the stairs and leap to the venting at the bag symbol. Drop to a second vent and leap to the building below. Look to the left and pick up the bag. (1/3)
2. Leap from the building and land on the giant red cushion. Look for a series of red piping on the orange building with the flags. Climb up the piping and leap onto the orange landing. Move up and wall run to a horizontal pipe jutting out from the building. Swing to the next landing and climb up the building.
3. Climb up the A/C unit at the top of the building and get to the roof. Look to the left to spot the first sniper. Move right and hop off the roof onto a lower ledge. Bypass the barbed wire chain link fence and smash through the red door.
4. Wall run to reach the red venting at the AC-07 lettering. Move back outside and walk over the venting to the left. Look for that sniper near the billboard on the opposite side of the building. Disarm him and use the rifle to kill the snipers to the right and straight ahead.
5. TIP: Shoot the yellow barrels on the ground level to kill the three machine gunners.
6. Drop the sniper rifle and use the zip-line to reach the building with the orange awning. Hop off the awning and enter the red door on the loading dock. Climb the shelving to the right and wall run to the shelving on the left. Hop onto the walkway and climb the stairs.
7. Wall run at the top of the stairs and turn in midair to leap to the upper walkway. Climb up and enter the open door named C2. Hop on the gray lift to be lowered to the ground floor. Hit the red button on the wall to raise the metal gate.
8. TIP: The next section is frustrating without a good strategy. A possible path is taking a right into the room and running up the set of stairs to in the middle of the room. Use a disarm to take the SWAT member's rifle and shoot the guard on the middle walkway. Ignore the guards on the left and leap to the venting along the left side wall. Move into the empty office and smash through the red door to continue.
9. BAG: The second bag is in that upper office on a shelf. (2/3)
10. Use the red box to spring to the red horizontal swinging bar. Wait for the steam to stop flowing out and leap to the wall. Drop down and take a left. Smash through the red door and hang a left. Leap over the chain link fence.
11. BAG: The final bag is hidden in the crates just after the yellow forklift. Start climbing the shelving and locate the symbol on the crate. It's hidden on the second level. (3/3)
12. Climb to the top of shelving and leap to the office in the middle of the room via the horizontal red bars. Hit the switch for the conveyor belt switch and smash open the red door to leave the office. Move through the open conveyor belt section and run up the stairs.
13. Smash through the red door and use wall-run to make Faith leap to the overhead walkway. Follow the walkway to a ladder on the right. Slide down the ladder and circle around the cage. Use the red bars and ladders to safely move down the giant room.
14. At the bottom, hang a left to enter another office. Activate the elevator cargo switch and return to the cargo elevator. Drop into the venting in the cargo elevator shaft and Faith will be inside a white hallway. Run through the halls via the sliding doors in the area. Look for a door marked ICR Facility. Access it and ride the elevator up to the ICR control room.
15. CUTSCENE: Faith accesses the computer in the ICR room and concludes that project Icarus was created to destroy the runners. She also finds a picture of the man that killed Pope. Unfortunately Faith is interrupted by two patrol units.
16. These patrol units are fast, have the abilities of a runner and pack a heck of a punch. Take off through the opening double doors and run up the ramp on the right. Continue by vaulting up the blocks to the right. Look for a path to the perimeter of the giant room. Move Faith along the orange walkway and keep running.
17. Wall-run over a gap along the catwalk and smash through the red door on the upper level. Take a left in the white hallway and look for an elevator on the left. Press the button inside to escape the PK units.
18. When the elevator opens, run straight ahead and leap through the broken glass window. Continue down a second hallway and smash through a second pane of glass. Move through a nearby vent and take a right. Leap off the red ramp and run up the stairs to the roof.
19. Run past the cops that burst out and leap off the red planks on the right side. Wall-run along the orange wall to reach a section of venting. Leap to the ducts on the opposite building to continue. Climb the building and jump off the red boards at the end of the roof. Aim for the red cushion on the next roof.
20. Hop off the cushion and leap off the red boards to land on a moving train. Don't worry much about soft-rolling as the game takes over if you land on the train successfully.

Achievement Unlocked: Chapter 6 Complete



Spoiler: The Boat (click to show/hide)




CUTSCENE: Faith decides to go after Pope's killer. She heads to the harbor to locate the assassin. She hopes to capture the killer and clear her sister's name.

1. Drop off the building onto a section of venting. Turn to the right and leap onto a horizontal bar. Swing to a second section of vents and drop to the blue awning below. Turn left to locate a red, vertical pipe to slide down.
2. BAG: The bag is on the ground level. Run through teh alley near the blue platform to locate it. (1/3)
3. Look for the truck to the right and press LB at the back to hitch a ride inside. After the truck stops, pop out of the back and use a disarm on the SWAT cop to take his weapon. Strafe between the boxes to kill the remaining SWAT cops.
4. Look for a cop holding a heavy machine gun at the end of the room. Move in his direction and use the boxes in the area for cover. Wait until Faith is fairly close to kill the guard and immediately drop the weapon. You can pick up the heavy machine gun to mow down the upcoming SWAT cops or simply drop all weapons.
5. Leap up on the nearby white truck in the left corner of the facility and climb up the vertical red pipe to reach the catwalk.
6. BAG: Look at the venting to the left of the red pipe and crawl to the end of it. The bag is sitting on the vent next to a green and yellow wall. (2/3)
7. Follow the linear path on the catwalk and look for a red ladder to climb down. There are four more SWAT cops in the large room at the base of the ladder. Try to lure the three machine gun cops closer to the door and use a disarm to kill all the men. Look out for the heavy machine gun guard at the rear of the room.
8. Look for a door with a red wheel handle. Press A to open it and repeat the process on another door with a red handle. Walk through the open door on the right and slip through the tight area next to the venting. Climb the red vertical pipe in the next room and leap from the top to a vent on the left.
9. Shimmy along the side of the vent and turn around to leap to a horizontal red swinging bar. Use it to get to the opposite side of the room and slide down the upcoming vent. Move into the room with the yellow catwalk and wall-run along the side to reach the red ledge.
10. Shimmy along the ledge and turn around to leap to an upper vent. Repeat this process until reaching the green catwalk at the top. Take a peek through the window at the end of the catwalk to see the vent Faith needs to get to. Hop off the catwalk onto the venting below and wall-run along the right side. Turn in mid-air and grab the vent to proceed.
11. Exit through the red venting and drop into the room below. Use the red door handle to access a set of stairs. After climbing the stairs, wall-run at the top to grab a ledge. Pull Faith up and move through the open doorway. Drop to the green floor below and use the red door wheel to exit to the main deck.
12. TIP: Beware of the sniper on the deck. Move quickly in between cover objects and avoid explosive barrels. The assassin is on the far end of the deck.
13. BAG: Take a right after leaving the door onto the deck and look for an open door. Sprint into the room and collect the bag near a set of barrels. (3/3)
14. Sprint to the left side of the boat and strafe in between cover objects. Remember to use LT to duck behind the smaller ones. Try to stay on the move and don't lose Faith's running mode. Move to the far side to locate the assassin with the sniper rifle.
15. Move up the green stairs and prepare to fight the assassin. Counter the assassin's quick kicks by using LT to crouch and RT to kick. Move left and right to slide away from the assassin's kicks and counter with punches. Try to spot the point when the assassin's gun goes red and hit the disarm button. Once this happens successfully, the assassin flees.
16. Move into an open door marked Level 3 and run down the staircase to chase the assassin. Hang a right and slide under the steel door. Jump onto the van, leap to grab a set of shevling and pull Faith up. Wall-run and jump to a horizontal bar for swinging.
17. Leap to the upper walkway and continue chasing the assassin down the upcoming hallway. Watch out for an explosive barrel in the middle of the corridor. The assassin will blow it up as Faith gets closer. The assassin also shoots a couple steam pipes to block the path. Wall-run over one and slide under the other.
18. Move into the next room and wall-run along the right to reach the ledge on the left. Climb up and take a right. Move through the open doorway and launch Faith over the green railing. Grab the zip-line to catch up to the assassin.
19. Repeat the entire fighting process for the second assassin fight. Continue to hit the assassin with low kicks and remember to use the disarm when needed. After the gun is successfully removed from the assassin's hand, the fight ends.
20. CUTSCENE: The assassin turns out to be Celeste. She's been working against the runners for a while. Celeste was apologetic about Faith's sister though. As the conversation draws to a climax, a group of SWAT guards enter the room. Faith wrestles Celeste's gun away and shoots some nearby explosive barrels. As Faith exits the boat, Merc lets Faith now that Kate has been found guilty. A convoy is taking her to prison in the hour.


Achievement Unlocked: Chapter 7 Complete



Spoiler: Kate (click to show/hide)




CUTSCENE: Faith is racing to the Callaghan Construction yard to locate a sniper rifle. She needs to grab it to free her sister.

1. Turn left and climb the green stairs, Run off the red ramp to launch Faith to the next building. Run around the perimeter of the building and look for a second building to leap down to. Move forward and look for a chain link fence to leap over. At this point, three PK guards will start chasing Faith.
2. Jump off the red ramp and aim for the large air conditioning unit on the right side. From the top of the unit, leap to the building with the stripe directly ahead. Turn to the left and leap off the red ramp. Use wall-run to charge up the upper building and turn to leap to the metal structure. Pull Faith up and jump to the main rooftop on the left.
3. Jump over two chain link fences and climb up to the venting on the side of the building, Run to the end and grab the upper ledge to pull Faith up. Use the red blocks to send Faith upwards and pull her up two more small buildings.
4. BAG: Jump off the red ramp and aim for the large red cushion to ditch the PK guards. Look for a red door to smash through to the left. Look for the bag behind some boxes in the hallway. (1/3)
5. There is an elevator at the end of the hallway. Use it to move up and smash through the red door at the end of the next hallway to reach the roof. Two PK guards are back on Faith's tail at this point. Move forward and launch Faith off the upcoming ramp. Leap onto the building with the yellow stripe and launch Faith off the red ramp to grab a red, vertical pole.
6. Slide down the pole and jump to the nearby rooftop. Watch out for a riot cop to bust through the white door. Use a disarm to take out the first cop and use the machine gun to kill the second cop further along the rooftop. Wait for the PK guards to show up and blast both of them with the two weapons.
7. Ditch the gun and climb up the nearby vertical pipe. Leap to the right at the top of the pipe and jump over the chain link fence. Climb to the top of the building directly ahead. Jump to the A/C units sticking out of the next building.
8. Use wall-run to reach a pair of vertical pipes. Leap to a second A/C unit on the left and jump to grab the ledge of the crane. Pull Faith up and leap to the top of the nearby elevator. Wall-run along the building to the right and leap to land on the giant A/C unit suspended in mid-air.
9. Leap off that to land on the building below. Smash through the red door and ride up the elevator in the hallway. Exit into the atrium and take a look at the scaffolding. Faith has to climb all the scaffolding in the room to reach the sniper rifle.
10. BAG: From the entrance, move to the right side of the atrium. Look for the bag symbol on a rectangular box. Jump up and pull Faith onto the scaffolding. Wall-run off the metal sheet and turn to grab the ledge. Pull Faith up and locate the bag. (2/3)
11. Continue climbing upwards and use the red blocks to propel Faith to the concrete walkway. Run to the end of the walkway and wall-run to reach a red horizontal bar overhead. Use the bar to swing to the platform directly ahead. Run to the end of the platform and climb to reach the next level.
12. Wall-run off the metal sheet and grab the edge of the next walkway. Circle to the opposite side of the building and wall-run to a concrete beam jutting out of the building. Balance along the beam and launch Faith to a second beam. Drop to the lower walkway and continue climbing the scaffolding to reach the next floor.
13. Wall-run along the Callaghan sign and leap to the next platform. Wall-run a second time to reach the upper section of scaffolding. Pull Faith up and leap to various platforms suspended in the air. Wall-run to grab the ledge to concrete walkway above.
14. Run along this walkway and launch Faith off the red bricks at the end of the path. Grab the red duct and climb inside. Follow the linear venting path to reach the opposite side.
15. BAG: The final bag for the level is inside the venting. Look for the bag's symbol and take the side route to locate the bag. It's beside a vent cover. (3/3)
16. Exit onto the ceiling and slowly climb down to reach the sniper rifle. Pick it up near the window and zoom down to the street level. Watch at the armored police car rolls through. Shoot at the front of the car to disable it. Ditch the rifle and smash through the red door.
17. Hang a right in the hallway and cross the yellow bridge. Smash through the next door and Faith enters a lobby with eight cops. The goal is to get Faith to the revolving door at the bottom floor. Disarm the first cop on the stairs and clear a path to the door with the machine gun. Bolt to the door to end the level.
18. CUTSCENE: Faith pulls Kate out of the armored car wreck and lends her the ear microphone to keep her safe from the police. Faith takes off to lead the cops away from Kate.

Achievement Unlocked: Chapter 8 Complete



Spoiler: The Shard (click to show/hide)




CUTSCENE: Faith retreats to Merc's apartment and finds it trashed. Kate has been kidnapped again, this time by the Mayor. Faith sets off to find Kate again and heads to the Mayor's Mansion.

1. Enter the utility tunnel and run up the stairs. Wall-run to land on the blue piping and follow it until it ends. Leap to the red horizontal bar and swing to the second section of blue piping. Hang a left, jump the gap and wall-run to reach the opposite side.
2. BAG: When you spot the sealed red door, wall-run and leap to grab the upper ledge in the middle of the hall. The bag is sitting on the roof top. (1/3)
3. The sealed door can only be blown open. Turn the red wheel to release a gas main and duck into a nearby corridor. A giant ball of flame tears through the hallway and blows open the red door. Move into the parking garage to face off against several cops.
4. Turn left and disarm the first cop. Shoot the second and try to spot the location of the heavy machine gunner in the distance. Slide underneath the red pipes and run up the stairs. They should be marked 1B.
5. Smash through the red door and disarm the SWAT cop. Take the machine gun and use this elevated position to kill the heavy machine gunners. After they are dead, dart to the elevator at the far end of the garage. Smash through the glass and use the elevator to rise inside the Shard.
6. Follow the linear hallway and use the red objects to launch Faith forward. Smash through the red door and face off against a PK guard. Fortunately, Miller shows up and kills the PK guards in the vicinity. He tells Faith to go after Kate. She's being held captive on the roof.
7. BAG: Exit into the lobby of the Shard and run along the right side to leap to a bag on a single balcony. (2/3)
8. Leap off the balcony and run up the stairs on the right side. Avoid dealing with the riot cops and hang a left. Stay in cover away from the heavy machine gun fire and charge his position. Use a disarm to take the weapon and annihilate the remaining cops.
9. Drop the weapon and press the elevator button to the rear. When the elevator stops, press the red blinking button to open a hatch at the top of the elevator. Climb out and leap to the landing on the opposite side of the shaft.
10. Use the red ladder to slide down and leap to the horizontal red bar. Swing to the opposite side and climb to the catwalk. Go to the end of the catwalk and jump to the red vertical piping on the wall. Slide down the pipe and use the red thin bar to walk to the opposite side of the shaft.
11. Climb up the red vertical pipe and leap to a horizontal red bar for swinging. Jump to the red shaft and crawl through the ductwork. Wall-run along the passage to reach a red horizontal bar. Repeat this process until Faith reaches the opposite side.
12. BAG: Crawl through the upcoming ducts and take the path that goes left at the split. Look for the bag marker and wall-run upwards to reach the final bag of the game. (3/3) Achievement Unlocked: Packrat
13. Backtrack and take the path to the right. Follow the linear path and perform a soft-roll to avoid taking damage when escaping. Knock out the grate to continue into the roof. There are several snipers on the rooftop. Use the cover objects on the rooftop to avoid taking damage.
14. Run forward and leap to the next rooftop. Jump over the chain link fence and climb the blue building near it. Jump off the opposite side and leap to the next rooftop at the corner of the building. Target the nearest sniper and rush him. There should be a red springboard that launched Faith to the sniper's position.
15. Disarm the sniper and take his rifle. Three SWAT members will approach from the left. Use the rifle to take them out and try to locate the remaining snipers as well, Look for two more machine gun SWAT cops in the distance on an orange balcony.
16. TIP: There are explosive objects near a couple of the snipers. Shoot items like the yellow gas barrels to blow them up.
17. After the area is basically clear, drop the rifle and leap to the next rooftop. Run down the catwalk and launch Faith over the safety bar. Look for a thin red bar to walk across and try to keep moving to avoid taking damage from any remaining snipers.
18. Climb up the blue building and leap to the balcony with the red door. Smash through the red door to re-enter the Shard. Follow the linear hallway to reach a locked elevator. Miller will unlock it for Faith and she can use it to reach Kate.
19. The goal in this area is to destroy all four servers. There are five guards in this room including one with a heavy machine gun. Zip down the stairs and disarm the first SWAT guard. Use the machine gun to fire on the heavy machine gunner's position and take the large weapon.
20. Annihilate the remaining guards and use the heavy machine gun to destroy all the servers. Drop the weapon and run to the highest point in the room. Bust into the video surveillance room and look for a path that leads to the rooftop.
21. CUTSCENE: As Faith exits to the rooftop, she sees Kate being held by Jackknife. Jackknife stupidly tells her about the Mayor's involvement. Kate is forced onto the chopper and it starts to take off.
22. Run directly forward and jump from the edge of the chopper landing pad to grab a hold of the chopper. Faith swings into the chopper and kicks Jackknife out to his death. Kate falls out of the chopper to a nearby rooftop and Faith makes sure she grabs Kate on the rooftop. The chopper crashes in a fiery explosion.

Achievement Unlocked: Chapter 9 Complete

Congratulations, you have just beaten Mirror's Edge!



Spoiler: Achievement Listing (click to show/hide)


* Also try Mahalo's Guide to Mirror's Edge Achievements

1. Back on the job: Complete the Tutorial
2. Prologue Complete: Complete the Prologue in story mode
3. Chapter 1 Complete: Complete Chapter 1 in story mode
4. Chapter 2 Complete: Complete Chapter 2 in story mode
5. Chapter 3 Complete: Complete Chapter 3 in story mode
6. Chapter 4 Complete: Complete Chapter 4 in story mode
7. Chapter 5 Complete: Complete Chapter 5 in story mode
8. Chapter 6 Complete: Complete Chapter 6 in story mode
9. Chapter 7 Complete: Complete Chapter 7 in story mode
10. Chapter 8 Complete: Complete Chapter 8 in story mode
11. That's a wrap: Complete the story mode on any difficulty
12. Pro runner: Complete story mode on hard difficulty
13. Bag lady: Find all three hidden bags in one chapter
14. Ran out of fingers: Find 11 hidden bags
15. Packrat: Find all 30 hidden bags
16. On the clock: Beat the qualifier time on any Time Trial stretch
17. Baby steps: Attain a Time Trial star rating of 20
18. A for effort: Attain a Time Trial star rating of 35
19. Still counting: Attain a Time Trial star rating of 50
20. Prologue Speedrun: Complete a Speedrun of the Prologue below the target time.
21. Chapter 1 Speedrun: Complete a Speedrun of Chapter 1 below the target time.
22. Chapter 2 Speedrun: Complete a Speedrun of Chapter 2 below the target time.
23. Chapter 3 Speedrun: Complete a Speedrun of Chapter 3 below the target time.
24. Chapter 4 Speedrun: Complete a Speedrun of Chapter 4 below the target time.
25. Chapter 5 Speedrun: Complete a Speedrun of Chapter 5 below the target time.
26. Chapter 6 Speedrun: Complete a Speedrun of Chapter 6 below the target time.
27. Chapter 7 Speedrun: Complete a Speedrun of Chapter 7 below the target time.
28. Chapter 8 Speedrun: Complete a Speedrun of Chapter 8 below the target time.
29. Chapter 9 Speedrun: Complete a Speedrun of Chapter 9 below the target time.
30. Access all areas: Unlock all Time Trial stretches
31. Vrooom!: Maintain sprint speed for 30 seconds.
32. Up, over, under, onwards: String together the following: jump, coil (over obstacle), slide (under obstacle)
33. Free flowing: String together the following: wallrun, jump, speedvault
34. May I have this dance?: String together the following: wallrun, turn, jump, wallclimb, turn, jump
35. aaaand safe!: String together the following: wallrun, jump, coil (over obstacle), skill roll
36. Head over heels: Complete a chapter of the game without ending up in a heavy landing
37. Tango down: Knock out 20 enemies in melee combat
38. Mine!: Perform 15 successful disarms
39. Untouchable: Complete a chapter without getting shot
40. Pacifist: Complete a chapter without firing a gun
41. Test of Faith: Complete the game without shooting an enemy
42. Martial artist: Perform a melee hit from a wallrun

Secret Achievements

1. Hey, it's-a-me!: Execute a stomp move on an enemy
2. Sweet goodbye : Triggered the flip-off move
ZRAL
Dette er sykt bra, satt akkurat å googlet dette, fordi jeg trenger litt hjelp. Jeg har søkt litt rundt og funnet ut hvor lang tid folk bruker gjennom hele spillet, singelplayer. Jeg klarer ikke nå de tidene i det hele tatt. Hadde vært evig takknemmelig om du kunne ha spilt gjennom spillet så raskt du kan slik at jeg kan se hvilke veier du hele tiden tar osv..
Becket
Folkens, skjerp dere.

Trådstarter ønsker bare å hjelpe og skal ikke bli knivstikka for det.
Jeg har fjernet flere innlegg, og fortsetter med det hvis ting ikke bli bedre!
Becket
Da er topicen flyttet og klistret.
Flott WALKTHROUGH!
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