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{Razor}
Posted on: 22 Jan 2018, 22:41


Kaptein
Group: Members

1 Februar slippes EA versjonen av spillet, med serverfiler for egne dedikerte servere wink.png
  Forum: News · Post Preview: #338298 · Replies: 7 · Views: 24,146

{Razor}
Posted on: 22 Jan 2018, 22:38


Kaptein
Group: Members

Godt nytt år ja happy.png
  Forum: Generelt Snakk - Norsk · Post Preview: #338297 · Replies: 7 · Views: 4,243

{Razor}
Posted on: 13 Apr 2016, 22:23


Kaptein
Group: Members

Forresten, hvem styrer denne siden nå? Finans og admins?
  Forum: Generelt Snakk - Norsk · Post Preview: #338258 · Replies: 5 · Views: 4,781

{Razor}
Posted on: 13 Apr 2016, 22:22


Kaptein
Group: Members

QUOTE (djdiper @ 13 Apr 2016, 21:33) *
Interesse er det nok, men trenger nok noen til å dra det i riktig retning...

Teamspeaken lever iallefall i beste velgående happy.png


Long time no see djdiper happy.png
Fant to spill som blåste liv i min interesse igjen som da COD4 kom.... Battalion 1944 og Days of War, begge ser veldig lovende ut med dedikerte servere, mod tools og hele pakka!
  Forum: Generelt Snakk - Norsk · Post Preview: #338257 · Replies: 5 · Views: 4,781

{Razor}
Posted on: 12 Apr 2016, 23:45


Kaptein
Group: Members

Prøvd å se igjennom poster her siden sist jeg var online og veldig aktiv. 21,574 medlemmer men nesten ingen poster de siste 3-4 årene.

Hva skjer'a? Er forum platformen brukt opp og overtatt av facebook, twitter og andre sosiale medier? Ser at publishers enda bruker forum aktivt med nye spill så hva har skjedd her? Er det noen interesse for å få dette opp å gå igjen eller?

Let me know happy.png
  Forum: Generelt Snakk - Norsk · Post Preview: #338255 · Replies: 5 · Views: 4,781

{Razor}
Posted on: 5 Mar 2016, 19:42


Kaptein
Group: Members

QUOTE (Sabumnim @ 5 Mar 2016, 19:27) *
Battalion 1944 er jo noe vi kan sjekke rundt.
At det er dedikert er jo en fordel.
At det er 2. verdenskrig.... vel... personlig synes jeg det er oppbrukt, men det er helt sikkert mange som ikke deler min mening.
Om dette er noe Battle.no spillsamfunn ønsker at vi hoster, så må vi helt klart se på det happy.png men ingen lovnader om dette før vi har undersøkt om vi kan hoste det.
I tillegg så trengs det personer til å drifte det, om dette skulle bli realitet.

Når det gjelder Insurgency, så har vi prøvd å få inn folk til å hjelpe oss med dette. Men antall søknader til å hjelpe oss med å drifte Insurgency var 0.



Dere har god tid, alpha slippes mai neste år men vi med alpha aksess får teste ut pre-alpha versjoner av spillet også happy.png
  Forum: News · Post Preview: #338246 · Replies: 7 · Views: 24,146

{Razor}
Posted on: 22 Feb 2016, 13:40


Kaptein
Group: Members

Så vidt jeg har sett så har utviklerne allerede bekreftet dedikerte servere. Spillet vil drives av Unreal 4 motoren og kjøres over bl.a Steam happy.png

Mods / Modding

We'd love to make it as easy as possible for the modding community to get involved with Battalion 1944. As we have a great relationship with Epic, we're currently looking for the best way to support the community in this regard. Community made maps and content help games like ours thrive, and we'd love to see how creative our community can be! Announcements will come when all the details are ironed out and nailed down.

LAN support. Too many modern games leave out simple LAN support. Battalion is designed to be a great LAN game to compete with or against friends locally with our classic and easy to use server browser.

Reliable Server Hosting with Multiplay. Battalion is teaming up with Multiplay to bring players the most reliable and highest quality in game servers. Alongside our official servers, players will have the ability to host and change server rule sets to suit their own gaming needs. Server admins will be able to choose to have BattleRanked, unranked, or private game servers.



System Requirements

PC System Requirements - Subject to change.

MINIMUM:
OS: Windows 7 SP1 (x64)
Processor: 2.4 GHz Dual-Core 64-bit CPU
Memory: 4 GB RAM
Graphics: DX10 Compatible GPU with 1 GB VRAM
DirectX: Version 10
Network: Broadband Internet connection
Storage: 3 GB available space

RECOMMENDED
OS: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
Processor: 3 GHz Quad-Core 64-bit CPU
Memory: 6 GB RAM
Graphics: DX12 Compatible GPU with 2 GB VRAM
DirectX: Version 12
Network: Broadband Internet connection
Storage: 3 GB available space
  Forum: News · Post Preview: #338241 · Replies: 7 · Views: 24,146

{Razor}
Posted on: 9 Feb 2016, 21:38


Kaptein
Group: Members

Hei folkens, long time no see!!

Fikk flash back og savnet plutselig de gamle COD, COD:2 og COD:MW dagene da jeg ramlet over dette: http://www.battaliongame.com/

Sjekk ut, kan bli en ny slager wink.png
  Forum: News · Post Preview: #338239 · Replies: 7 · Views: 24,146

{Razor}
Posted on: 14 Jul 2010, 11:43


Kaptein
Group: Members

Screenshots under Win7 Vista havner en plass blant brukerfilene dine, ikke programfiler.
Under f.eks C:\Users\BRUKER\AppData\.. en eller anna plass hehe
  Forum: Other games · Post Preview: #309232 · Replies: 4 · Views: 2,215

{Razor}
Posted on: 26 Oct 2009, 09:12


Kaptein
Group: Members

QUOTE
PC gamers still willing to brave the IWNET powered Call of Duty: Modern Warfare 2 have a little more than two weeks to get their rigs up to the minimum specs provided by Activision.

While those of you still running Windows ME may be calling bullshit on the technical barrier of entry to play Modern Warfare 2 on PC, the system requirements for Infinity Ward's game don't seem out of whack with what we were expecting. Take a look at the full CPU, GPU and hard disk requirement run down to see if you meet the minimum.


System Requirements
OS: Microsoft Windows XP, Windows Vista and Windows 7 (Windows 95/98/ME/2000 are unsupported)
Processor: Intel Pentium 4 3.2 GHz or AMD Athlon 64 3200+ processor or better supported
Memory: 1 GB RAM
Graphics: 256 MB NVIDIA GeForce 6600GT or better or ATI Radeon 1600XT or better
DirectX: Microsoft DirectX® 9.0c
Hard Drive: 12GB of free hard drive space
Sound: 100% DirectX 9.0c compatible sound card
Internet: Broadband connection required for Multiplayer Connectivity. Internet Connection required for activation
  Forum: [CoD: MW2] General discussion · Post Preview: #286103 · Replies: 5 · Views: 2,797

{Razor}
Posted on: 26 Oct 2009, 09:10


Kaptein
Group: Members

Posted October 23, 2009 by Robert Workman

Today, Activision and Valve agreed to bring the much-anticipated Call of Duty sequel to Steamworks, at the same time that it’s slated to hit shelves, on November 10th. All PC versions of the game will be powered by the service, adding auto-updating, anti-cheat technology, over 50 Steam Achievements and the newly announced Steam Cloud service, which tracks multiplayer progress.

“Steamworks will make it possible for us to have a closer connection to our fans, and enable us to support our community much more than ever before,” said Robert “FourZeroTwo” Bowling, creative strategist for the game’s developer, Infinity Ward. “Steam is the hands-down leader in offering a community focused experience on PC, an the inclusion of Steamworks has allowed us to deliver the most feature-rich PC version to ever come from Infinity Ward, which at the end of the day will mean the most to our fans.”

SOURCE

Steamworks for those who dont know is the technology used in games like Lef4Dead for instance and offer:

Steam Anti-Piracy
Steamworks' anti-piracy suite combines three approaches to anti-piracy: (1) Custom Executable Generation, (2) Retail Encryption, and (3) Valuable Platform-Dependant Features. These work together to provide a seamless end-user experience, protecting your game and giving real value to customers. Learn more

Steam Cloud
Store data in Steam Cloud for your users. The Steam Cloud API allows your game to write and retrieve files for each user. Use it for personalized settings like keyboard, mouse, and gamepad configurations, multiplayer sprays, or even saved games. Steam Cloud is a natural extension of the portability that Steam affords gamers. Shipped with Left 4 Dead, Steam Cloud is now a proven resource and is becoming an integral part of the Steam experience.

Matchmaking / Lobbies
Steamworks' multiplayer back-end is powered by robust matchmaking and lobby technology. The same technology that drives the quick and accurate match-ups in Left 4 Dead can be used in your game. Works with both peer-to-peer and server-based games. Steamworks' built-in voice functionality enables players to work quickly to strategize their next misson.

In-Game DLC
Sell additional content from within your game to the customers who want it most. Steamworks provides true in-game DLC, allowing customers to select, buy, and use DLC — all without leaving the game. Additionally, using Steamworks' DLC does not close off your other channels. You are still free to sell the content at retail, either with other online sites or through the Steam store.

SOURCE
  Forum: [CoD: MW2] General discussion · Post Preview: #286101 · Replies: 9 · Views: 1,821

{Razor}
Posted on: 20 Oct 2009, 23:28


Kaptein
Group: Members

Old news, posted already wink.gif
  Forum: [CoD: MW2] General discussion · Post Preview: #285528 · Replies: 70 · Views: 16,470

{Razor}
Posted on: 20 Oct 2009, 22:04


Kaptein
Group: Members

Nåja, de kjøpe nu samma f... Poenget e, kanskje de nu får like mange generelle pc spillere til å gjøre det samme...
  Forum: [CoD: MW2] General discussion · Post Preview: #285517 · Replies: 70 · Views: 16,470

{Razor}
Posted on: 20 Oct 2009, 21:28


Kaptein
Group: Members

Det er jo det de gjør, cracka spill hjelpe ikke lengere i den grad...
  Forum: [CoD: MW2] General discussion · Post Preview: #285507 · Replies: 70 · Views: 16,470

{Razor}
Posted on: 20 Oct 2009, 21:26


Kaptein
Group: Members

Ikke for Infinity Ward, ett solgt spill kan gi 10 servere... 10 spillere gir 10 solgte spill
  Forum: [CoD: MW2] General discussion · Post Preview: #285506 · Replies: 23 · Views: 4,653

{Razor}
Posted on: 20 Oct 2009, 21:12


Kaptein
Group: Members

Tenk nu gutter, ingen vet hvordan dette vil spille seg ut i det virkelige.. Hva vil det si sånn på orntli??

Who knows, men en ting e sikkert 100.000 misfornøyde hardcore gamere, konkurranse spillere m.f. blir peanuts i forhold til resten om man ser på COD:MW som hadde over 10 million spillere globalt..

Æ synes også dette sug men.... IW e tross alt en bedrift, nokka pressa av Activision og de skal alle tjene penger!
  Forum: [CoD: MW2] General discussion · Post Preview: #285502 · Replies: 70 · Views: 16,470

{Razor}
Posted on: 20 Oct 2009, 19:44


Kaptein
Group: Members

Kort sagt, de vil ikke ha dedikerte servere fordi de vil satse på "den normale" spilleren som etter COD:MW klagde på mye juks og fanteri på veldig mange servere.. Uten mulighet for dedikerte servere kan IW styre all hacking, modifisering etc via egne servere slik som på konsoll og man slipper cheats i stor grad..

Vil aldri bli helt uten, men mye mye bedre.. Selvfølgelig på bekostning av alle selskap og private som vil starte/eie egne servere. Men de er "dessverre" utrolig ut-nummerert av den jevne spiller. Om 10 millioner spiller MW online spiller det ingen rolle om 100.000 vil ha dedikerte servere for å si det kort.
  Forum: [CoD: MW2] General discussion · Post Preview: #285493 · Replies: 23 · Views: 4,653

{Razor}
Posted on: 20 Oct 2009, 19:36


Kaptein
Group: Members

Robert Bowling from Infinity Ward follows

QUOTE
I recently broke news on a PC community member’s podcast that Modern Warfare 2 would be introducing a completely new backend infastructure called IWNET that would allow matchmaking for multiplayer games on PC. The news, by default, means no more browsing through a Server List for a server with the settings / ping you want among other things, and sent shockwaves through the hardcore PC community, leading to many more questions than answers as to ‘HOW’ this would work, and if it would really be better for the PC community as a whole.

Questions, assumptions, and speculation I intend to dispel.

Call of Duty: Modern Warfare 2 is actually the biggest investment Infinity Ward has ever made into the PC version of our games. It’s also the most feature-rich PC version we’ve ever made. IWNET takes the benefits of dedicated servers and allows them to be utilized and accessed by every player, out of the box, while removing the barrier to entry for players unaware of how to maintain a server on their own.

How does it do this?

Matchmaking & Smoother Gameplay: When you want to player a multiplayer game on PC, in the past. You’d have to scroll through a Server Browser which listed every available server which was hosted by individual server admins. Each had their own private rules, mods, or ways of playing the game. Most players would also use the server browser to find just the best quality game (based on PING). With IWNET matchmaking, it takes all that into account for you. All you have to do is select the playlist (pre-set gametypes with custom rules) that fits the style of play you are in the mood for. When you do, it will automatically find you a game with the best performance, ping, and preferences based on your location and individual connection as well as matching you with players of your same SKILL. So you’re always guaranteed the best game performance for where you are and what connection you’re playing on as well as an equal game with other players of your same skill level, not rank, but skill level. It doesn’t mean you’ll just be thrown into a random game! It will put you in the game that will give you the smoothest gameplay possible without you having to manually find a server with the best ping.

Playlists and Private Matches: As I described above, Playlists are pre-set game modes and gametypes for public games. If you just want to jump into a public game of Search and Destroy or Hardcore Search and Destroy and you don’t care about fully customizing it, then you can utilize playlists to do that quickly for you. However, say you’re in a clan and you want to play a Clan match with another team, or you want to practice for an upcoming tournament that has specific rules in a private game. Then you can start a Private Match (which is essentially like running your own private server) where you have complete control over the rules, who can join, boot players you don’t want, and essentially control the entire game or tweak it to your liking. Once the rules are set, you can invite the other team in or just start it up with your clan to practice with the custom rules before the match. This now allows you to play custom games out of the box without the need to install mods, find a modded server with the rules you like, or worry about not being in control of the match.

Party System and Friendslist: Modern Warfare 2 on PC also makes it much easier if you want to party up with your friends, or again, with your clan for a match. You can utilize the friendslist to see when your friends are online, and invite them to your Party. A Party allows you to move from game to game as a group. It’s great for clan matches, because you can party of with your clan and move from public game to public game together. Or if you’re doing a scrim, party up and invite the other clan (who is in a party) and they’ll all join at once. Set up a private match together and play. It makes setting up scrims or games with friends easier and hassle free.

Cheat / Hack Free Games: The biggest benefit of using IWnet by far is the fact that you don’t have to worry about joining a server full of aim-bots, wallhacks, or cheaters. Or relying on the server admin of the server to constantly be monitoring, banning, and policing it. Modern Warfare 2 on PC allows us to control the quality of the game much more than ever before as well as utilizing the VAC (Valve-Anti-Cheat) system to keep games clean of hackers and cheaters.

All in all, IWNET adds a load of new features that the PC version of our games have never had before and allows us an infrastructure to continue to update and improve on the game post-launch.
  Forum: [CoD: MW2] General discussion · Post Preview: #285490 · Replies: 23 · Views: 4,653

{Razor}
Posted on: 20 Oct 2009, 19:35


Kaptein
Group: Members

Infinity Ward Responds To PC Fanboys' Dedicated Server Woes

QUOTE
Modern Warfare fansite bashandslash.com recently reported that Infinity Ward is removing dedicated server functionality from Call of Duty: Modern Warfare 2. With dedicated servers and the server browser that comes with them replaced with custom-built matchmaking, PC gamers will have an online experience functionally identical to console players. Among other things, this means that clans can't run their own servers with their own mods and rulesets for their own private (or public, if they feel like crushing some scrubs for giggles) use.

Predictably, nerds across world took to the Internet with a wailing and a gnashing of teeth that would make the Left 4 Dead community proud. An online petition to bring back dedicated servers at the time of this writing stands at 100,000+ signatures. However -- and this may shock some gamers with advanced persecution complexes -- this move was not made to tweak the noses of the PC community. Infinity Ward heads Jason West and Vince Zampella explain the decision as a conscious effort to improve their game for the vast majority of their players.

"We're just prioritizing the player experience above the modders and the tuners," says West. He points toward the mounting feedback IW has received from PC fans of Modern Warfare who couldn't find a decent server to play on between all of the cheaters, the insular communities, and huge skill level disparities that the original game's community fractured into. "We thought maybe it would be cool if the fans could play the game," he laughs.

IW says that gameplay concerns for the majority of MW2 players are the overriding reasons for the decision. Zampella downplays the obvious piracy prevention angle (IW has cited numbers of people online playing illegal copies of Modern Warfare up to 60 percent). "The Steam stuff helps with the piracy. I don't know that the matchmaking stuff does," he notes. West takes a shot at the motives behind some of the outrage, noting that there's money to made by selling dedicated servers and adspace on them: "It's a little dubious. Some of the people complaining are complaining with their pocketbook."

Again and again during our conversation, West and Zampella hammer the point that hardcore PC players lose very little to this change relative to the returns that casual to moderate fans will see. Clans can set up private matches to do their training or what have you; all they lose is the ability to customize the game on a deeper level with mods and such. Infinity Ward sees the addition of solid matchmaking and community support like IW-run tournaments to the PC as a huge win, and not something that could be done under the old system.

Why not have both? West does not want to include dedicated servers alongside the custom-built backend, stating that it would just "bifurcate the community."
  Forum: [CoD: MW2] General discussion · Post Preview: #285489 · Replies: 23 · Views: 4,653

{Razor}
Posted on: 19 Oct 2009, 19:23


Kaptein
Group: Members








Nuff said
  Forum: [CoD: MW2] General discussion · Post Preview: #285368 · Replies: 70 · Views: 16,470

{Razor}
Posted on: 13 Feb 2009, 12:28


Kaptein
Group: Members

QUOTE (Skrullis @ 19 Nov 2008, 16:07) *
have you asked the man that maked the guide for permission to copy ??


Ofcourse, I know the man who wrote it happy.png
  Forum: [CoD 4] Guides · Post Preview: #245851 · Replies: 4 · Views: 12,646

{Razor}
Posted on: 13 Feb 2009, 12:23


Kaptein
Group: Members

Denne oppdateringen omtales som et latterlig forsøk av Treyarch på å berge stumpene. Flere ting i oppdateringen funker ikke slik de skal slik som redirects. Server admins verden over er ikke mye fornøyd og venter bare på 1.2.1 patch for å fixe 1.2 patchen. Haha
  Forum: [CoD WaW] General discussion · Post Preview: #245850 · Replies: 3 · Views: 1,382

{Razor}
Posted on: 5 Mar 2008, 11:43


Kaptein
Group: Members

Ingen som har oppdatert HER med endringen?
  Forum: [CoD 4] General discussion · Post Preview: #155959 · Replies: 11 · Views: 2,026

{Razor}
Posted on: 22 Feb 2008, 21:36


Kaptein
Group: Members

Utenfor.. men det er ikke riktig så enkelt
  Forum: [CoD 4] Helpdesk · Post Preview: #152695 · Replies: 4 · Views: 1,423

{Razor}
Posted on: 22 Feb 2008, 21:27


Kaptein
Group: Members

Du kan lage egne kart (map) til multiplayer happy.png
  Forum: [CoD 4] Helpdesk · Post Preview: #152691 · Replies: 4 · Views: 1,423

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